Good evening, this is Tegaki no Hito.

In this article, regardless of what kind of deck archetype you are building, we present a card ranking (Tier list) that is generally strong and easy to use even for beginners.

All card evaluations listed here are aimed at beginners and are based on runs without Ascension (A0).

You can win 100 games in a row in no-Ascension mode, but if you are walking the path of hell (the highest difficulty, A20), you will likely find this list lacking.

Thank you for your understanding.

Card Strength Ranking Table

How to Read the Strength Rankings ▼

Tier S: God-tier cards. Instant pick if you see one.

Tier A: Works well with any deck. Highly recommended cards.

Tier B: Has a place in any deck, or shines in specific decks.

Tier C: Very situational. Only pick in specific decks.

Tier D: Only usable in very limited situations.

Cards are listed in the following order from top to bottom: Attacks, Skills, then Powers.

Next, we will go over card explanations by ranking.

Card Explanations by Tier

Below is a detailed explanation of each card in the strength rankings.

※Terminology※

・UG: Upgrade

・AoE: Area of Effect (hits all enemies)

Tier S

Attack

Neutralize

Although it is a starter card, this card remains useful all the way into the late game.

Applying Weak increases your opportunities to safely attack.

You want to upgrade this card as early as possible.

Skill

Adrenaline

A 0-cost card that gives you Energy and draws cards.

A very powerful card that fits into almost any deck type.

Low upgrade priority.

Power

Footwork

For Silent, who often relies heavily on defense, this card is a lifeline.

If you see it, you usually want to pick it immediately and prioritize upgrading it.

The only time you might skip it is when you are building a Finisher deck.

Well-Laid Plans

A quiet MVP that lets you retain key cards in your deck.

It shines in many situations, such as retaining Wraith Form for boss fights or Catalyst in poison decks.

Recommended to upgrade if your deck relies on multiple key cards.

Tier A

Attack

Sucker Punch

As a damage source, it outperforms Strike and also applies Weak.

Combined with Neutralize, it is possible to keep enemies permanently weakened.

Upgrade priority is low, but since upgrading increases the amount of Weak applied, it can be worth upgrading if your deck lacks other Weak sources.

Sneaky Strike

Often picked on Act 1.

For a 0-cost card, the damage is exceptional.

Because it Exhausts, it rarely clutters your deck regardless of archetype.

Low upgrade priority.

Glass Knife

16 damage for 1 energy, or 24 damage when upgraded—excellent burst damage.

In Act 1, it can often one-shot enemies.

Upgrade priority is somewhat high.

Dash

A very versatile card that combines offense and defense.

If you can pick this early in Act 1, you often feel confident hunting Elites.

Upgrade priority is somewhat high.

Dagger Spray

An easy-to-use and excellent AoE card. You usually want at least one copy.

Picking Die Die Die or All-Out Attack can also be a valid option.

Upgrade priority is average.

Skill

Leg Sweep

Applies 2 Weak while also generating more Block than two Defends combined. In Act 1, the block value is more than sufficient. Upgrade priority is somewhat high.

Deflect

Having a defensive card that can always be played in energy-starved Act 1 is very valuable. With enough Footwork, this card can remain useful even into the late game. Low upgrade priority.

Cloak and Dagger

A card that combines offense and defense. It serves a similar role to Dash, but since it is a Skill, it has poor synergy with Gremlin Nob. If you pick it in Act 1, all you can do is pray Gremlin Nob does not appear in an Elite fight. In Shiv decks, upgrade priority is high.

Blur

For Silent, who often stacks Block, being able to carry Block over to the next turn is extremely helpful. Using multiple copies can extend Block retention across several turns. Low upgrade priority.

Dodge and Roll

A strong card that provides Block over two turns. When combined with Dexterity from Footwork and similar effects, it provides double the benefit. Low upgrade priority.

Backflip

A Block card that also functions as card draw. Low upgrade priority.

Distraction

One of the best cards for dealing with multi-hit boss attacks. You generally lose nothing by picking it. Upgrade priority is somewhat high.

Piercing Wail

Another top-tier answer to multi-hit attacks. Again, it is almost always worth picking. If you have Well-Laid Plans, this is often a good retain candidate. Low upgrade priority.

Power

After Image

For Silent, who plays many cards per turn, this card significantly boosts overall defense. However, since it is only a baseline boost, relying on it alone for Block often results in slowly losing HP. Upgrade priority is average.

Noxious Fumes

An excellent card that deals damage to enemies every turn. It is also useful for stripping Artifact stacks. Upgrade priority is high.

Wraith Form

A card that makes you effectively invincible with Intangible. Often retained with Well-Laid Plans and used at critical moments. Upgrade priority is high.

Infinite Blades

Gives you a Shiv every turn. A key card for Shiv decks, but also useful in other deck types. Low upgrade priority.

Tier B–D Explanations

Update: The explanations for Tier B–D have been reorganized ▼

Silent | Full Card Strength Rankings (Tier B–D)

 

Related Articles ▼