This is a card strength ranking (Tier list) specifically for the Knife (Shiv) deck of the Slay the Spire playable character “Silent”.

For Silent’s general-purpose tier list, please see Silent | Full Card Tier List.

Card Strength Ranking Overview

This is an overview of the card strength rankings.

How to Read the Rankings ▼

Tier S: God-tier cards. Instant pick, no hesitation.

Tier A: Very nice to have.

Tier B: Has situations where it shines.

Tier C: Take it or leave it.

Tier D: Often more of a hindrance.

Card Explanations by Tier

Detailed explanations of the [Knife Deck] card strength rankings.

This section covers Tier S and Tier A cards.

Tier S

Attack

Neutralize

Despite being a starter card, this one remains relevant all the way into the late game.

By applying Weak, it reduces the Energy you need to spend on Block and creates opportunities to play Footwork or Accuracy.

Knife decks tend to be slow to come online, so you want to upgrade this early to keep enemies consistently weakened.

Silent’s starter cards being this good is always a nice bonus.

Skill

Adrenaline

A 0-cost card that gives you Energy and draws cards. Extremely generous.

In Knife decks, creating room to play Footwork and Accuracy is critical, so gaining extra Energy is incredibly valuable.

Cloak and Dagger

A key card for Knife decks.

It provides Block while also dealing attack damage.

With Footwork and Accuracy in play, its performance far exceeds what you would expect from a common card.

Power

Footwork

Always reliable—praise be to Footwork.

It is also a key card in Knife decks.

Even a single copy greatly improves overall stability.

Even if you already have Kunai, picking this card often makes your deck more consistent.

※ Reference: Kunai (Gain 1 Dexterity after playing 3 Attacks) ▼

 

Accuracy

Boosts the damage of your Knives. When you have Shuriken, you may choose not to pick a second copy.

※ Reference: Shuriken (Gain 1 Strength after playing 3 Attacks) ▼

Next, we move on to the Tier A explanations.

Tier A

Attack

Sucker Punch

Primarily a card for applying Weak, but it can also serve as a main attack when your Knives lack damage.

Skill

Leg Sweep

A card that creates the breathing room needed to play Accuracy. Also excellent as a Block card.

Nice legs.

 

Deflect

In Knife decks, you may end up taking Wrist Blade as a boss relic, which often leads to Energy shortages.

Having a 0-cost defensive card is a huge help.

 

Blur

Carry Block into the next turn, then use Accuracy or Footwork.

 

Dodge and Roll

Like Blur, it lets you preserve Block into the next turn so you can play Accuracy or Footwork.

 

Backflip

A Block card that also functions as a draw source.

Blade Dance

The core damage card of Knife decks.

If not upgraded, it becomes a strictly weaker version of an upgraded Cloak and Dagger.

This card truly shines when you obtain relics such as Shuriken, Kunai, or Ornamental Fan (gain Strength, Dexterity, or 4 Block after playing 3 Attacks).

Upgrading Blade Dance allows a single copy to fully meet the relic activation condition.

Watching your Strength and Dexterity skyrocket is incredibly addictive—once you experience it, it’s hard to stop.

Terror

Used when you can’t sufficiently scale damage with Accuracy. Weakness-based debuffs often become the solution.

If this face were on Defect, it would be terrifying.

Power

Well-Laid Plans

Allows you to retain key cards.

Typically used to hold onto Wraith Form or Piercing Wail as insurance when your Block falls short.

After Image

Knife decks play many cards, making this a natural fit.

However, because Footwork and Accuracy usually take priority, this Power often gets delayed.

Still, once active, it contributes plenty of value.

Wraith Form

Usually run in combination with Well-Laid Plans.

Infinite Blades

With upgraded Accuracy active, this deals 9 damage every turn to a target of your choice. Subtle, but very useful.

Related Articles ▼

[Knife Deck] Strategy & Build Guide

Knife | Card Overview, Combos, and Build Guide

Silent | Character Overview & Core Decks

Silent | Full Card Tier List

◆Beginner Articles (Spoiler Warning)◆

Is Slay the Spire Hard? A Beginner’s Guide for Those Struggling to Win

List of Unlockable Cards and Relics [Spoilers]

How Many Acts Are in Slay the Spire? Act Unlock Guide

 

◆Character-Specific Strategy Guides◆

Ironclad Tips for Your First Win

Ironclad | Strategy Tips & Core Decks

Silent | Strategy Tips & Core Decks

Defect | Strategy Tips & Core Decks

Watcher | Strategy Tips & Core Decks

 

◆Card Tier Lists◆

Ironclad | Full Card Tier List (In Progress)

Silent | Full Card Tier List

Defect | Full Card Tier List

Watcher | Full Card Tier List

 

◆Potion Guides◆

Potion Ratings & Pick Priorities (All Characters)

A Deep Dive into Potion Roles

 

◆Ascension Mode Guides◆

Ascension Mode Event List

Why You Should Play Ascension Mode

 

◆Achievement Guides◆

Tips for Completing All Achievements (With Deck Examples)

 

◆Boss Guides◆

Boss Relic Evaluations & Pick Priorities (All Characters)

Slay the Spire Beginner Guide: Act 1 Boss Strategies

 

◆High-Difficulty & Endgame Guides (Spoilers)◆

First Time Heart Guide (Ironclad)

First Time Heart Guide (Silent)

First Time Heart Guide (Defect)

First Time Heart Guide (Watcher)

 

◆For Hardcore Slay the Spire Fans◆

8 Games Every Slay the Spire Fan Should Play

Slay the Spire 2 Announced! Latest Information

Play as New Characters! Downfall Mod Setup & Japanese Localization

Challenge Run Rules for Players Who’ve Done It All