Silent | All Cards Tier List (Tier B–D)
To my regular readers,
Thank you for reading.
This article contains the same Tier B–D content as the one posted in
“The Silent | Card Tier List (All Cards)”.
The previous article felt very long and hard to read, so I split it into separate pages.
Thank you for your understanding.
Slay the Spire playable character “The Silent” — this is a summary of the Tier B–D explanations for all cards.
*Tier S–A is available here:
The Silent | Card Tier List (Tier S–A).
Regardless of what deck you build, this is a ranking (Tier list) based on overall, general-purpose strength.
Card Tier List (Overview)
How to read this tier list▼
Tier S: God-tier cards. Instant pick when you see them.
Tier A: Works well with any deck.
Tier B: Has a place in most decks, or shines in specific archetypes.
Tier C: Very niche. Pick only in certain decks.
Tier D: Only useful in limited situations.

Next, here are the card explanations by tier.
Card Explanations by Tier
These are detailed explanations for the general-purpose card tier list.
Cards are listed in the following order: Attack → Skill → Power.
Tier B
Attack
Predator
A strong damage source that also draws cards next turn. Especially useful in Act 1. Upgrade priority: low.
Flying Knee
A good replacement for Strike. Helps solve energy issues and is easy to use. Upgrade priority: low.
Die Die Die
A strong AoE card. The Exhaust can be a pro or a con depending on the deck. In some cases, you may prefer Dagger Spray instead. Upgrade priority: normal.
Dagger Throw
Often used as a Strike replacement. The discard is helpful for dealing with Burns or Curses in later acts. Frequently picked even outside discard-focused decks. Upgrade priority: low.
All-Out Attack
A solid AoE card. There are alternatives like Dagger Spray and Die Die Die, so pick based on preference. Upgrade priority: low.
Heel Hook
Since The Silent often keeps enemies Weak, this is effectively a 0-cost “5 damage + draw 1” card. Often feels similar to Quick Slash. Upgrade priority: low.
Skill
Survivor
A solid starter Defend+ with a discard effect that helps deal with Burns/Curses. Upgrade priority: low.
Alchemize
Lets you “roll” for potions. Since you’ll effectively use one potion per fight, it increases run stability. Also nice for stockpiling the right potions for boss fights. Upgrade priority: normal.
Blade Dance
On its own it’s “1 energy for 8 damage,” but with After Image it becomes “8 damage + 3 block,” and with an upgraded Accuracy it can reach 14 damage. Also synergizes well with relics that trigger after playing 3 Attacks (e.g., Shuriken). If you have synergy, you should pick it proactively—upgrade priority becomes high in that case.
Noxious Fumes
Often upgraded to function as a steady AoE tool. When upgraded, it deals a decent 13 damage over 2 turns. Also helps strip Artifact. Upgrade priority: normal.
Catalyst
A finisher card that boosts Poison deck lethality. It can save you, but you can also win without it—more of a “nice to have.” Upgrade priority: normal.
Acrobatics
A strong draw card, though Backflip is often preferred. Still great in discard decks and Finale decks. Upgrade priority: normal.
Power
Caltrops
Enemies that rely on multi-attacks can melt on their own. Also useful against the Heart. Don’t treat it as your main damage plan—think of it as support. Upgrade priority: normal.
Thousand Cuts
Synergizes with The Silent’s high card count, but it’s 2-cost and can be clunky. Helpful, but often not required. Upgrade priority: normal.
Accuracy
Pick it in Shiv decks. Stacking two or more can make Shivs hit surprisingly hard. Upgrade priority: normal.
Envenom
The “unblocked damage” condition makes it inconsistent, so it often ends up feeling mediocre in both Shiv and Poison decks. Upgrade priority: normal.
Tools of the Trade
Prevents bad hands every turn. In discard decks, it reliably enables discard synergies each turn. Upgrade priority: normal.
Tier C
Attack
Eviscerate
Can shine in discard decks, but is hard to justify elsewhere. Upgrade priority: low.
Bane
1 energy for 14 damage can be good in Act 1, but in Poison decks your main damage is Poison, so it tends to fall off after Act 1. Upgrade priority: low.
Choke
The 2-cost makes it heavy, so opportunities to use it can be limited. The HP-loss effect can be effective against certain enemies. Upgrade priority: low.
All-Out Attack (Discard)
Shines in discard decks. Even outside of them, 1 energy for 14 damage is okay, but pick priority is still low. Upgrade priority is also low.
Grand Finale
A key card for Finale decks. If you don’t already have the tools to control deck size and draw order, it’s dead weight. Upgrade priority: low.
Slice
Sometimes picked in Act 1 when energy is tight. Later on it’s often just a drop in the bucket. Upgrade priority: low.
Sneaky Strike
Lower damage than playing two Strikes. Can appear in discard decks, but it’s still hard to make it shine. Upgrade priority: low.
Flechettes
If you don’t have at least 2 Skills in hand, it can hit for less than Strike—pain. You can aim for big hits with Envenom, but it’s inconsistent, so it’s rarely picked. Upgrade priority: low.
Skewer
2-cost is heavy, so you won’t always have the chance to play it. Can work with Envenom sometimes. Upgrade priority: low.
Finisher
Looks like it should shine in Shiv decks, but it often doesn’t. Sometimes it can’t even keep up with Blade Dance’s damage. Upgrade priority: low.
Skill
Defend
A starter card. Since The Silent often stacks Footwork, this can sometimes still provide enough block. Upgrade priority: low.
Reflex
A draw engine for discard decks. Works when you have plenty of ways to discard. Upgrade priority: normal.
Tactician
An energy engine for discard decks. Works best when you can discard frequently. Upgrade priority: normal.
Outmaneuver
Can be helpful in Act 1, but Flying Knee is often easier to use. Upgrade priority: low.
Expertise
A deck-management piece for Finale builds. Contributes heavily to meeting Finale’s condition. Upgrade priority: low.
Storm of Steel
In Shiv decks, 2 energy can be too heavy and awkward. More commonly used in discard decks instead. Upgrade priority: low.
Tier D
Attack
Strike
Starter card. A top candidate for removal. Upgrade priority: low.
Always unfortunate.
Skill
Phantasmal Killer
You can despair when you draw too few Attacks next turn. Consider it in Finale decks. Dealing 100+ damage every turn is a kind of dream scenario. Upgrade priority: low.
Concentrate
Discarding three cards often forces you to throw away things you wanted to keep. In discard decks, it can have some moments. Upgrade priority: low.
Setup
A “skill gacha.” The randomness is too high, so it’s basically never picked. Upgrade priority: low.
Prepared
In Finale decks, it can function as a deck-size adjustment tool. Upgrade priority: low.
Related articles▼
The Silent | Character Overview & Standard Deck Archetypes
The Silent (Shiv Deck) | Card Tier List
[Shiv Deck] How to Build & Play
Shiv | Card Overview, Combos, and Build Guide
◆Beginner-friendly articles (Spoiler warning)◆
Is Slay the Spire hard? A beginner guide for players who can’t win
Unlocked cards & relics list (Spoilers)
How many Acts are in Slay the Spire? How to unlock each Act
◆Character-specific tips◆
How to get your first win with Ironclad
Ironclad | Tips & Standard Deck Archetypes
The Silent | Tips & Standard Deck Archetypes
The Defect | Tips & Standard Deck Archetypes
Watcher | Tips & Standard Deck Archetypes
◆Card tier lists◆
Ironclad | Card Tier List (All Cards) (Work in progress)
The Silent | Card Tier List (All Cards)
The Defect | Card Tier List (All Cards)
Watcher | Card Tier List (All Cards)
◆How to use potions◆
Potion tier list & pick guidelines (All characters)
What potions are for (and how to use them)
◆Ascension mode guides◆
Ascension mode: beginner’s guide & strategy
◆Achievement guides◆
All achievements guide (with deck examples)
◆Boss guides◆
Boss relic tier list & pick guidelines (All characters)
◆(Spoilers) High-difficulty achievements & “___” tips◆
A Beginner’s Guide to Beating “___” [Ironclad]
A Beginner’s Guide to Beating “___” [The Silent]
A Beginner’s Guide to Beating “___” [The Defect]
A Beginner’s Guide to Beating “___” [Watcher]
◆Tips for 100-win streaks◆
4 things I focused on to win 100 runs in a row with The Silent
4 things I focused on to win 100 runs in a row with The Defect
“Win 100 in a row”: The Defect card tier list
World Rank #1! Watcher card tier list
[World Rank #1] Watcher: every deck from my longest win streak
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8 games I strongly recommend if you love Slay the Spire
Slay the Spire 2 release: latest info
Play as new characters! Downfall install & Japanese patch video guide
If you’ve played Slay the Spire to death: challenge run rules

